package game.objects.staticObjects;

import engine.game.Manager;
import engine.objects.PhysicsObject;

public abstract class LevelObject extends PhysicsObject {

	private static final long serialVersionUID = 1L;

	public LevelObject(Manager m, int x, int y, int w, int h,
			boolean isCollidable, boolean isStatic) {
		super(m, x, y, w, h, isCollidable, isStatic);
	}
	public LevelObject(Manager m, int x, int y, int w, int h,
			boolean isCollidable){
		this(m, x, y, w, h, isCollidable, true);
	}
}
